Real World Flight Simulation Rendering Technologies
نویسنده
چکیده
Recent technological advances in the area of personal desktop computer Flight Simulation Software to represent real-world geographical and Topographical terrain, textures and land-objects have led to interesting developments in the field of Aviation and Flight Training. This has resulted in the Aviation Sector overseas looking at this technology as an effective training tool, and perhaps as a new method to log instrument flying hours for student pilots. I will be looking specifically at some emerging geographical terrain and land-object personal Flight Simulation Software currently being developed by software developers. This will consider the terrain, textures and other land-objects to determine how accurate and useful the sceneries are for real VFR flying. I will focus on the 3D-Graphical rendering processes and the quality and accuracy of the Simulated Terrain and Geographical Landmarks in the United States, England and New Zealand. My methodology will attempt to highlight the technologies as mentioned in the reference material, making a comparison to actual terrain; and in the conclusion to offer some thoughts in summary.
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